What Is Kling Video 3.0, and When Did It Launch?
Kling Video 3.0 is Kuaishou's rebuilt multimodal generation model. Kling's release history dates the announcement to January 31, 2026, a limited launch to February 5, and the global public rollout to March 5, 2026.
Those dates come from the vendor's own release notes rather than from independent verification, so read them as reported rather than confirmed.
The 3.0 line is described as replacing the 2.x models with a single architecture that handles text, image, audio and video natively, as both input and output. The family shipped under four names: Kling Video 3.0, Kling Video 3.0 Omni, Kling Image 3.0 and Kling Image 3.0 Omni.
The launch description covers clips of up to 15 seconds with native audio-visual sync, 4K image generation, subject consistency control, and intelligent storyboarding. Every item on that list is vendor description. Kuaishou has not published a technical report with benchmark numbers for the 3.0 line, so there is no measured result to check any of it against.
Most English coverage of this launch was written in a day and never revisited. This page keeps what is published separate from what was repeated. AI Perks tracks $7.7M in credits across 194 companies, and video is the fastest-moving category in that set.

What Kling 3.0 Turbo and Omni One Added in June 2026
Kling's release history records 3.0 Turbo on June 17, 2026, alongside an engine it calls Omni One, adding native 4K editing and a Multi-Shot mode that generates up to six connected camera shots in a single video. This too is vendor-stated and not independently confirmed.
Multi-Shot is the part that matters for anyone producing real content. Single-shot generators force you to stitch clips together in an editor and hope the subject survives the cut. Generating six linked shots inside one job moves continuity out of post-production and into the model.
Turbo is positioned as the speed variant of the same family. Kuaishou has not published a Turbo-specific credit rate on any page we could load directly, so treat any Turbo-specific per-second figure as secondhand. Whether Turbo bills audio separately from video is likewise unpublished.
Native 4K on the editing path is the other listed change. Editing an existing 4K source previously meant downscaling it first, which removes most of the reason to shoot 4K at all. Kling has not published the clip length limits that apply to the 4K editing path, so do not assume the 15 second figure from the base model carries across to it.
Kling AI Pricing: Why There Is No Honest Dollar Per Second
Kling does not sell video by the second in dollars. It spends credits per second of output, and we could not find a credit to dollar conversion published by Kuaishou on any vendor page we were able to load. Every per-second dollar figure in circulation is therefore derived, not quoted.
Subscription credit models also break the idea of a single price. The same ten seconds of output costs two customers on different tiers different amounts, because they bought their credits at different effective rates. Without published tier allowances there is no honest way to quantify that spread, so anyone quoting one flat cost per second for Kling is presenting one tier's arithmetic as the product's price.
The figure repeated across most launch coverage is $0.084 to $0.168 per second. That band comes from secondary sources converting credit rates through subscription prices. It is not wrong so much as untraceable: we could not find that conversion stated by Kuaishou anywhere, which makes it an estimate carried forward by repetition.

The Reported Credit Rates for Kling 3.0
Credits per second of output is the only unit anyone has put numbers to, and even those come from secondary coverage rather than a vendor rate card.
| Output mode | Reported credits per second | How well sourced |
|---|---|---|
| 720p, no audio | About 6 | Secondary coverage, not confirmed by Kuaishou |
| 1080p, no audio | About 8 | Secondary coverage, not confirmed by Kuaishou |
| 720p, native audio | About 9 | Secondary coverage, not confirmed by Kuaishou |
| 1080p, native audio | About 12 | Secondary coverage, not confirmed by Kuaishou |
| Native 4K, added after launch | 30 | Secondary coverage, not confirmed by Kuaishou |
These rates are consistent across the sources that publish them, which is not the same as confirmed. Consistency in AI coverage usually means one write-up got copied.
Read the ratios rather than the numbers. Native 4K is roughly four to five times the reported 720p rate, and turning on native audio adds roughly half again on top of silent output at the same resolution. Those relationships are the planning-useful part, because they hold whatever a credit eventually turns out to cost in dollars.
In credits only, a 10 second 4K clip is 300 credits at the reported rate, and a 10 second 1080p clip with audio is about 120. Resolution is the expensive decision, not audio. AI Perks tracks the credit programs that offset this class of bill.
What Kuaishou Has Not Published
Three numbers decide a video budget, and none of them are stated anywhere we could verify directly.
A credit to dollar rate. Credits are spent inside subscriptions, and we found no published standalone price per credit. Without it, no cost per second on any site, including the widely quoted band above, connects to a vendor-stated figure.
Plan credit allowances and renewal prices. Kling sells subscription tiers, but we could not confirm how many credits each tier includes or what each renews at. Any monthly-allowance table you find is uncited as far as we can trace it. That is also why this page contains no plan comparison: publishing one would mean inventing the inputs.
A free tier for the 3.0 models. The Kling app has historically given out free daily credits. Whether that still holds, at what daily amount, and whether the 3.0 models are reachable on it are all unconfirmed. Anyone quoting a specific free daily credit figure for Kling 3.0 is quoting something the vendor has not published.
Where a vendor has not published a number, saying so is more useful than guessing. Most of the launch-day coverage guessed, and later coverage now cites those guesses as fact.

How to Budget Kling Without a Published Rate
When the price list is missing, measure instead of model.
Read your credit balance before and after a representative batch, then divide the credits burned by the seconds you actually shipped, not the seconds you generated. That number beats any published rate, because it absorbs your discard ratio, resolution mix and audio usage at once, measured on your own account.
Volume is the variable teams model worst. Credit consumption tracks the number of variants you ship, not the minutes you publish. Five hooks by three formats by four aspect ratios is sixty renders for one campaign week, and you will discard most of them at full price.
Then set the resolution ladder deliberately. On the reported rates, exploring at the cheapest silent tier costs about a fifth of exploring at 4K. The fastest way to burn an allowance is drafting at final quality.
Where Free AI Credits Fit Against a Kling Bill
We have not found a public startup credit program for Kling itself, so the savings come from the layers around it: the model APIs and the compute your pipeline runs on.
Teams generating video at volume are rarely paying one bill. They pay three: the generation platform, the model APIs that write prompts and handle post-processing, and the compute underneath anything self-hosted.
Credits rarely cover all three, and that is fine. Covering two of the three changes what you can afford to attempt in the generation layer, because the budget stops being split.
AI Perks tracks $7.7M in credits from 194 companies across AI tools, model providers and cloud infrastructure. Program sizes vary widely by layer, so the current set is worth reading before you size a video budget. See it at getaiperks.com.

Frequently Asked Questions
How much does Kling Video 3.0 cost per second?
Not answerable in dollars from published information. Kling bills in credits, and the reported rates are about 6 to 8 credits per second at 720p and 1080p without audio, about 9 to 12 with native audio, and 30 per second for the 4K tier. Kuaishou has not published a credit to dollar conversion, so the $0.084 to $0.168 band quoted widely is a secondary estimate rather than a vendor price.
Is Kling AI free?
Unconfirmed for the 3.0 models. The Kling app has historically given out free daily credits, but we could not verify a current free allowance, a daily credit amount, or whether the 3.0 models are reachable on it. Treat any specific free credit figure you see quoted for Kling 3.0 as unconfirmed. Credits for the surrounding tools in a video pipeline are tracked at AI Perks.
When did Kling 3.0 Turbo come out?
Kling's release history dates 3.0 Turbo to June 17, 2026, shipped alongside the Omni One engine, with native 4K editing and a Multi-Shot feature generating up to six connected camera shots in one video. The base Kling Video 3.0 rollout is dated March 5, 2026, after a limited launch on February 5. These are vendor-stated dates, not independently confirmed ones.
How long can a Kling 3.0 video be?
Kling describes clips of up to 15 seconds with native audio-visual sync for Video 3.0. Limits for other modes, including the 4K editing path added in June, are not published. There is no single maximum that holds across every mode, so check the mode you are in rather than assuming 15 seconds everywhere.
Is Kling AI cheaper than other AI video generators?
Not answerable on published data. A cost comparison needs a defensible dollar per second on both sides, and Kling's side rests on a credit price nobody has published. What you can compare is the internal ratio: native 4K runs roughly four to five times the reported 720p rate. Compare against the video credit programs listed at getaiperks.com before committing a production budget.
Can I get free credits for AI video generation?
Not from Kuaishou directly as far as we can find, since we located no public startup credit program for Kling. The wider category does have credit programs across generation, avatar and compute layers. AI Perks tracks $7.7M across 194 companies at getaiperks.com.
Generate the video. Let someone else pay for the credits.